BuildFetch Engineering Blog
Native support for Ccache Remote Storage
Published: July 29, 2026
Build acceleration through distributed caching is now available for projects using C, C++, Assembly, CUDA, Objective-C, and Objective-C++. available now in BuildFetch Cloud or On-Prem.
Free for open source projects.

Technical side
BuildFetch Cache now implements the Ccache Remote Storage protocol and storage schema.
BuildFetch Cache act as a Ccache HTTP remote storage backend in both Cloud and On-Premise deployments, with distributed In-memory → NVMe → SSD storage.
As with any Ccache-backed setup, cache reuse depends on matching compiler identity, flags, source inputs, and the relevant build environment details.
See Configure Ccache Remote Storage setup docs for more details.

Product-wise
BuildFetch needs to carve out a unique position in the market by covering build cache for the entire tech stack of real startups and enterprises:
- Backend: Go, Rust, C++, JVM, TypeScript
- ML & AI: C++, Rust, NVIDIA CUDA, AMD ROCm HIP
- Frontend: TypeScript
- Mobile & Desktop: Swift, Kotlin, Electron
All with a single subscription to BuildFetch Cache, whether Cloud or On-prem.
When a build in your company takes 30 minutes and the team is scrolling Twitter waiting, while your competitors ship with 3-minute builds and barely stock up on coffee — that’s a business problem, not just a developer problem.
BuildFetch Cache is on a fast track to become the single build cache solution for your entire tech stack across engineering departments with new cache protocols rolling out every ~1.5 weeks.